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"When diamonds boast that they can't be crushed
Hello! I'm Nein-Skill. I'm that guy who plays around with Source Filmmaker, Blender, and Gimp, and makes 3D models and stuff.
Google Drive of Pony Projects
Prepping a Model for Shapeways in Blender - Part 1
Booleaning and Hollowing
This is the first of a series of tutorials centered around turning models into 3D prints.
So you’ve got a 3D model, and a little space on your desk, and you’d like to knock out two birds with one stone. Great! Services like Shapeways have your back. Of course, converting the average 3D model into a print requires a little bit of work. First and foremost, you need to create a single manifold mesh, and then in most cases hollow it out to decrease cost. Here’s my process for doing this in Blender.
Most of my models start as multiple objects; generally a body, a separate hair mesh, a couple eyes, etc. Before these objects can be combined, each individual mesh needs to be made manifold - that is, a single surface with no holes. The easiest way to do this is to pop over into edit mode, enter
6 Tips For a More Realistic Render!Over the time I’ve been interested in CG, I’ve seen a lot of renders. And often I see amazing scenes that for some reason still look fake. They have perfect lighting, Perfect textures, perfect topology in there models.
But somethings still wrong, they are too, well.. Perfect! And that’s what this article is all about. Getting rid of perfectly rendered images and perfect cubes and making them look imperfect. So read on and find out how!
1. Depth of Field
Depth of field is a very important thing you can do to make your render realistic. Almost every real photograph has it. Even when you take a picture with your iPhone it focuses on something. Sometimes you can just barely notice it. but it’s always there.
Blender’s Camera has dof (Depth of field) build right in. Just scroll down to the “Depth of field” tab and set the “Aperture” to “F/stop” and set the F/stop number